Articles

Team Values, LEGO Serious Play, and Team Charter Canvas

I ran an experiment: introduction to LEGO Serious Play with Team Chartering & Team Charter Canvas as field of application in a 60min workshop. I did the proof of concept with sessions at Agile Cologne 2016 and at #play14.2016 Luxembourg.

Lateral Thinking — How to Boost Your Creativity

When we solve problems, when we ideate new concepts or when we generate new ideas, we generally choose between two different approaches: the vertical and the lateral thinking one. We do this unconsciously. Lateral thinking triggers fresh ideas by changing the frame of reference continuously. In lateral mode, we view a certain subject from different perspectives.

"Black Stories" - Empower Your Creativity with Lateral Thinking

"Black Stories" are a gaming format where the players have to find out what had happened in a certain situation starting with an initial teaser as a hint. They are a perfect example of de Bono's Lateral Thinking. Use them to inspirit your meetings and product development

"Agile Black and White Stories", or What's The Difference between a Sprint and a Penis?

"Agile Black and White Stories" is a card game fostering your lateral thinking. It is a variant of Black Stories game. Your challenge is to identify Agile concepts by asking "Yes"/"No" questions starting from a given funny and tricky hint only.

Norms & Values — Why Team Building is Complex & How To Simplify It

It's often claimed that teams are a community of people with equal values. That's not true. Team members might have a common normative structure to behave equally. However, these norms are based on values to which each team member may connect not equally with individual strength. To build teams on this chiasm is quite a challenge.

Making a ride of PO Challenge Game @ European Commission

Pierre Neis and Oswald De Riemaecker facilitated the agile game Product Owner Challenge" (created by Michael Tarnowski) at the European Commission to show Agile Product Ownership. The participants discovered: (a) the complexity of communication between requirements and operations; and (b) the complexity of Product Owner’s role through role switching (roles switching in the middle of the game).

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