Reading Time: 1 minute Reading Time: 2 minutes The Happiness Door is one of the Management 3.0 practices. It is a tool to give feedback continuously in workshops, events, or meetings in three categories: things that make attendees happy, things they feel neutral about and things they didn’t like. Usually, it is either an empty flipchart or a collection of post-its.
Reading Time: 6 minutes Give people a smile by showing them your appreciation and recognition. Try to stay off from generic emails or general praise cards. They will cheapen the gesture and feel more like an obligation than proper recognition. There are several approaches and strategies to support and achieve people happiness at the workplace level.
Reading Time: 3 minutes Employes, team members, rate frequently their (daily) happiness on a numeric scale (1–5). This rating is tracked on team or department level to visualize a team’s mood over time and to help teams and management to improve their happiness (Jeff Sutherland, ScrumInc; Hendriek Kniberg, Crisp).
Reading Time: 1 minute A Niko-Niko calendar is a visual, iconic tool to track the mood of a team. You set up a calendar, and each team member tracks her mood after each working day with a smiley.
Reading Time: 6 minutes I ran an experiment: introduction to LEGO Serious Play with Team Chartering & Team Charter Canvas as field of application in a 60min workshop. I did the proof of concept with sessions at Agile Cologne 2016 and at #play14.2016 Luxembourg.
Reading Time: 7 minutes It's often claimed that teams are a community of people with equal values. That's not true. Team members might have a common normative structure to behave equally. However, these norms are based on values to which each team member may connect not equally with individual strength. To build teams on this chiasm is quite a challenge.
Reading Time: 1 minute Reading Time: 5 minutes The Team Charter Canvas I developed is a tool to reflect in more depth about team chartering, teamwork and team culture. It builds upon team values and goals: Mission, People & Roles, Scope, Common Goals, Values, Norms, Fun Events. With the Prime Directive, it summarises the team charter.
Reading Time: 8 minutes Drama Babe – Open your Customer’s Drama Stage. “The Drama Game” is a Story Telling Game for retrospectives. Objective is to analyse conflicts and hidden and hidden expectations for incidents in your product development life cycle or brand development.