Systemic Consensing — What the Hell is this?

Reading Time: 4 minutes Consensus is time-consuming agreement, accord. Consensing instead is defined as having no significant objection. It does not require agreement, affirmation or even preference.  Consent is reached by choosing the proposal with the least objections. The lowest level of objection — resistance — results to the highest acceptance.

Happiness Hacking 2 – 30 Happiness Strategies To Try in the Workplace

Reading Time: 6 minutes Give people a smile by showing them your appreciation and recognition. Try to stay off from generic emails or general praise cards. They will cheapen the gesture and feel more like an obligation than proper recognition. There are several approaches and strategies to support and achieve people happiness at the workplace level.

Consensing — How to Boost Your Slow Deciding Company

Reading Time: 4 minutes You can kill your business or any change initiative easily by traditional consensus-based decision-making. However, you can boost your organisational decisioning dramatically by systemic consensing. Systemic Consensing does not require any alignment of agreements, affirmation or even preference but rather an alignment of tolerances. The consent is reached by choosing the proposal with the least objections only.

Wahlkampf Mal Anders: Bundestagskandidaten Bauen Lego

Reading Time: 2 minutes Eine ganz andere Anwendung von Lego Serious Play: Politik zum Anfassen. Ne, nicht die Politiker, sondern ihre Ideen. Die Mannheimer Wirtschaftsjunioren haben nämlich zum gemeinsamen LEGO-Bauen eingeladen: Und verlangt wurde, dass was sich wahrscheinlich jeder Bürger von Politikern wünscht: Kreativität.

By |September 14th, 2017|Categories: LEGO Serious Play|Tags: |0 Comments

S3 Canvas Series

Reading Time: 2 minutes The S3 Canvas Series by Bernhard Bockelbrink has its offspring from the Sociocracy 3.0 movement. There are canvases to explore new business models or product ideas (S3 organisation Canvas), to negotiate and clarify the delegation of a domain to a team or role (S3 Delegation Canvas), and to clarify and explore where teams stand and how to move forward (S3 Team Canvas).

Happy People are Productive People — Productivity, Team Happiness, and Team Morale

Reading Time: 7 minutes Team happiness, mindfulness, and mental sustainability are vital topics in current software management and product development. Happier people are more productive, is the mantra. Is this a reasonable way to follow?

Psychological Safety — Why Employees Need It

Reading Time: 4 minutes Psychological safety is a shared belief that the team is safe for interpersonal risk-taking. In psychologically safe teams, team members feel accepted and respected. The team members share the belief that they are enabled to give voice to their ideas without fearing reprisal or rebuke.
Psychological safety is one crucial prerequisite for innovation and high-performance teams.

Happiness Door — An Alternate Feedback Tool for Events, Workshops, and Retrospectives

Reading Time: 2 minutes The Happiness Door is one of the Management 3.0 practices. It is a tool to give feedback continuously in workshops, events, or meetings in three categories: things that make attendees happy, things they feel neutral about and things they didn’t like. Usually, it is either an empty flipchart or a collection of post-its.

Happiness Index — How to Measure Something So Difficult To Catch

Reading Time: 3 minutes Employes, team members, rate frequently their (daily) happiness on a numeric scale (1–5). This rating is tracked on team or department level to visualize a team’s mood over time and to help teams and management to improve their happiness (Jeff Sutherland, ScrumInc; Hendriek Kniberg, Crisp).

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