“Product Owner Challenge” is an agile game with Lego bricks I created. It supports organisations in transitioning from Waterfall to Agile and illustrates the agile mindset to a waterfall-driven product development culture: stop micro-management and communicate face-to-face clear objectives, requirements, and product vision. The product description is in one part of the room, PO, and DevTeam in the other. PO is not allowed to show it to DevTeam but can inspect the plan as often it's needed — PO has to "walk & talk" – real challenges for traditional-minded product development departments. Game Objectives – Share product vision and instructions to the team as precisely as possible to build the product right. Communicate (requirements) as clear as possible. Learning Points – (1) Co-located collaboration leads to faster results and better quality; (2) Even as precise, clear, and distinct as possible, verbal communication alone is never precise, clear, and distinct enough; (3) Too detailed instructions hinder creativity and turn fast to micro-management.
See more at http://bit.ly/POChallenge. The game was presented at Play4Agile, Feb. 2014, Germany #play14, Mar. 2014, Luxembourg, and #t4at14, Oct. 2014, Germany.